New beta algorithm for flexible game difficulty. Instead of the old algorithm, which, when exceeding the maximum / minimum std threshold, moved to the maximum or minimum difficulty, a more balanced system is used, taking into account the current difficulty of the player, incline to the median is 1/3 in difficulty range (in the standard Settler-Nightmare range, this is Noble difficulty) modulation according to the logit function (reverse sigmoid) that allows you to give a good advantage to those who are very far behind and gives maximum difficulty to those who are "at the top of Olympus".
New beta algorithm for flexible game difficulty. Instead of the old algorithm, which, when exceeding the maximum / minimum std threshold, moved to the maximum or minimum difficulty, a more balanced system is used, taking into account the current difficulty of the player, incline to the median is 1/3 in difficulty range (in the standard Settler-Nightmare range, this is Noble difficulty) modulation according to the logit function (reverse sigmoid) that allows you to give a good advantage to those who are very far behind and gives maximum difficulty to those who are "at the top of Olympus".