Washed out event happens less often and costs more gold to repair the road
Event at the sword that gives 10xp to a victorious injured swordsman now can happen once to all players not just once to one player in the game
Event man named jed where a scout discovers oil, added world text, added flavor text, decreased the chance of the event firing, can now happen to any civ once instead of just one civ per game.
Event inspired mission reduced chances of the event happening, increased gold cost in 2 of the 3 event choices
Event Hymns and Sculptures where you get a free artist in a city can now happen to any civ once instead of just one civ per game, reduced the chance of the event happening
Event Careless apprentice where your forge burns down chance of event happening reduced, event can happen more times than once, gold cost and anger increased in the events to match game balance (makes 0 sense to pay 50 gold to rebuild a forge scaled to 500 for example)
Famine event add world news, reduced chance of event happening, increased gold cost on some choices, enabled the event for multiplayer
Commented out slave revolt event infos because they were commented out in event trigger info
Added the image I forgot to git add for the new silver mother-lode event