-Event trigger spicy gives spice resource, decreased chance of event happening, event can happen more than 1 time, added bonus text, increased event choice gold cost, adjusted AI-weight decision values
-Event baby boom gives food, decreased chance of event happening, event has one more option to chose now(gold for food), event gives more food, adjusted AI-weight decision values
-Event bard tales gives culture, decreased chance of event happening, event can happen more than 1 time, increased cost and rewards from the event, adjusted AI-weight decision values
-Event looters where if enemy city has unrest there is an option to destroy improvements, decreased chance of event happening, made every event do more damage, event choice cost more
-Event brothers in need where you give a nation of same religion a strategic resource, decreased chance of event happening , has 3 more options for (obsidian, stone, gold), now triggers with stone and obsidian, adjusted AI-weight decision values
-Events hurricane and cyclone that destroy one building or pop, decreased chance of events happening, events can happen more then 1 time, adjusted AI-weight decision values
-Events monsoon(destroys 1 pop or building) and tsunami(destroys 6 pop or city), decreased chance of events happening, events can happen more then 1 time, adjusted AI-weight decision values, removed prerequisite technologies
-Event blizzard destroys improvement, decreased chance of event happening, event choices cost more, adjusted AI-weight decision values
-Event dust bowl destroys farms, decreased chance of event happening, event can happen more then 1 time, increased gold cost of choices, made worse punishment of bad event, adjusted AI-weight decision values, removed prerequisite tech
-Event trigger spicy gives spice resource, decreased chance of event happening, event can happen more than 1 time, added bonus text, increased event choice gold cost, adjusted AI-weight decision values -Event baby boom gives food, decreased chance of event happening, event has one more option to chose now(gold for food), event gives more food, adjusted AI-weight decision values -Event bard tales gives culture, decreased chance of event happening, event can happen more than 1 time, increased cost and rewards from the event, adjusted AI-weight decision values -Event looters where if enemy city has unrest there is an option to destroy improvements, decreased chance of event happening, made every event do more damage, event choice cost more -Event brothers in need where you give a nation of same religion a strategic resource, decreased chance of event happening , has 3 more options for (obsidian, stone, gold), now triggers with stone and obsidian, adjusted AI-weight decision values -Events hurricane and cyclone that destroy one building or pop, decreased chance of events happening, events can happen more then 1 time, adjusted AI-weight decision values -Events monsoon(destroys 1 pop or building) and tsunami(destroys 6 pop or city), decreased chance of events happening, events can happen more then 1 time, adjusted AI-weight decision values, removed prerequisite technologies -Event blizzard destroys improvement, decreased chance of event happening, event choices cost more, adjusted AI-weight decision values -Event dust bowl destroys farms, decreased chance of event happening, event can happen more then 1 time, increased gold cost of choices, made worse punishment of bad event, adjusted AI-weight decision values, removed prerequisite tech