Closed Comicsanswich closed 1 year ago
Not a plugin bug, that's how the player physics works. Still a nice enhancement to add. Confirmed working on my test server. Please test and report. Download available here.
Not a plugin bug, that's how the player physics works. Still a nice enhancement to add. Confirmed working on my test server. Please test and report. Download available here.
I've tested it and still slides a bit but I can see a huge difference with the build you sent here a few hours ago I made another video so you can compare the video I sent earlier with the public build and the test build you sent me here: https://cdn.discordapp.com/attachments/1087494790733639771/1094458366568443904/Team_Fortress_2_-_OpenGL_2023-04-08_22-51-06.mp4
Works like a charm here's the video right here: https://cdn.discordapp.com/attachments/1087494790733639771/1094499424404787290/Team_Fortress_2_-_OpenGL_2023-04-09_01-45-39.mp4
Help us help you
Environment
Description
There's a bug where when deploying the bomb doesn't instantly stop the Player robots like with TFbot robots.
Video
Here's the video of it The file is too big for GitHub so I uploaded it to discord https://cdn.discordapp.com/attachments/1087494790733639771/1087494995033993226/Team_Fortress_2_-_OpenGL_2023-03-20_17-50-51.mp4
Steps to reproduce
Grab the bomb/flag (highly recommend using super scout for a better chance to reproduce this bug) go to the deploy area and deploy the bomb while running.