Closed Comicsanswich closed 4 months ago
BWRR uses TFCond_Stealthed
instead of TFCond_Cloaked
so spies equipped with the dead ringer can actually use the DR feign death ability.
While TFCond_Cloaked
doesn't prevent the spy from using the DR. Spies will have to wait for it to recharge and hope nobody hears the first decloak.
Also, bots doesn't use the TFCond_Cloaked
condition. They press their virtual right mouse button, which will cloak them with the default invis watch.
BWRR uses
TFCond_Stealthed
instead ofTFCond_Cloaked
so spies equipped with the dead ringer can actually use the DR feign death ability.While
TFCond_Cloaked
doesn't prevent the spy from using the DR. Spies will have to wait for it to recharge and hope nobody hears the first decloak.Also, bots doesn't use the
TFCond_Cloaked
condition. They press their virtual right mouse button, which will cloak them with the default invis watch.
I see is there a workaround to prevent Bwrr player spy robots from attacking/sapping while cloaked after teleporting?
One could swap watches on the fly, give default on spawn and then original after first decloak, or like spawn dead ringer that works as normal watch and then after first decloak attach the right attribute/give normal working dead ringer
Alternatively block attacking via an TFCond like bonked, or hook user command and always return -attack/ manipulate next attack delay via a property so its long
Another option is to give dead ringer initial attribute on spawn of quiet uncloak from the removed Saharan Spy set and then removing it after decloak
Is your feature request related to a problem? Please describe. A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] Yes so I noticed that bwrr robot spy's cloak mechanic is not being accurate to what the TFCord TFbots use. Describe the solution you'd like A clear and concise description of what you want to happen. For Robot Player Spies to not be able to attack while cloaked like with TFbots. Describe alternatives you've considered A clear and concise description of any alternative solutions or features you've considered. There is a TFcord that TFbots use and the now discontinued BWR2 aka BeWithRobots2 also uses this TFcord being
TFCond_Cloaked
Does this feature have dependencies? Does this features requites a plugin or extension to be installed? Yes or No. No Additional context Add any other context or screenshots about the feature request here. Here's a screenshot of the TFcord that I replacedTFCond_Stealthed
infunctions.sp
.Here's the video showcasing of the
TFCond_Cloaked
replacingTFCond_Stealthed
the file is too big for GitHub so I uploaded it to discord. https://cdn.discordapp.com/attachments/1087494790733639771/1180371690321100820/Team_Fortress_2_2023-12-01_23-18-45.mp4