Open mfiano opened 6 years ago
"There are no double-precision floating-point input types in the vertex shading language." page 34 glsl v4 spec
also
"Fragment shader inputs that are signed or unsigned integers, integer vectors, or any double-precision floating-point type must be qualified with the interpolation qualifier flat'
GLSL got double support in 4.0.0, but vertex attributes not until OpenGL 4.1. Might need some checks. Just going by wiki pages here and here