Open cbaggers opened 6 years ago
;;;; fragment shader ;; this: (let ((color (texture (image tex) uv))) (if (< (.x gl-frag-coord) 400) (bvec4 nil nil nil t) color)) ;; translates to: void main() { vec4 COLOR = texture(TEX.IMAGE,v_in._GEOMETRY_STAGE_OUT_0); if ((gl_FragCoord.x < 400)) { bvec4(false,false,false,true); } else { COLOR; } <invalid> g_GEXPR0_3956 = NIL; _FRAGMENT_STAGE_OUT_0 = g_GEXPR0_3956; return; }" ;; glsl compile log: 0(26) : error C0000: syntax error, unexpected '<', expecting "::" at token "<" 0(51) : error C0000: syntax error, unexpected '<' at token "<" [Condition of type SIMPLE-ERROR]