I'm trying to use varjo to output shaders for opengl es. The only thing needed really is the header line which should be "# version 300 es". However there is no such supported version.
Is there a reason for this? Opengl es would naturally fit right in, considering it is a smaller subset.
I tried patching the supported-versions variable and add a version, but it seems to lead to other problems. I'm assuming the supported versions check against functions that are supported.
Could I use this with minimal changes for opengl es? or is it just not possible?
I'm trying to use varjo to output shaders for opengl es. The only thing needed really is the header line which should be "# version 300 es". However there is no such supported version.
Is there a reason for this? Opengl es would naturally fit right in, considering it is a smaller subset. I tried patching the supported-versions variable and add a version, but it seems to lead to other problems. I'm assuming the supported versions check against functions that are supported.
Could I use this with minimal changes for opengl es? or is it just not possible?