cbcerquiaga / YouMeAndTheEndOfTheWorld

A 2 player RPG set in a post-asteroid Earth and created with the Godot engine
MIT License
13 stars 4 forks source link

Signal disconnected after instancing #129

Closed dzwiener closed 6 years ago

dzwiener commented 6 years ago

When I create a scene from the UI controls, one of the signals is broken and throws an error.

0:00:01:0417 - Signal 'popup_hide' is already connected to given method '_unpause' in that object.

Type:Error Description: Signal 'popup_hide' is already connected to given method '_unpause' in that object. Time: 0:00:01:0417 C Error: Condition ' s->slot_map.has(target) ' is true. returned: ERR_INVALID_PARAMETER C Source: core/object.cpp:1413 C Function: connect

This has to do with a signal connected with the pause_popup.

cbcerquiaga commented 6 years ago

https://github.com/godotengine/godot/issues/6106

dzwiener commented 6 years ago

This issue was resolved, I don't know how. But the signaling works properly.