I was thinking that it would make the players harder to control, and offer a nice contrast between the minigame and how everything is controlled in the rest of the game, but @dzwiener do you think we can get it working? Can you think of a way to do rotation and angular movement with move_and_slide and a kinematicBody instead of impulses and a rigidBody?
I was thinking that it would make the players harder to control, and offer a nice contrast between the minigame and how everything is controlled in the rest of the game, but @dzwiener do you think we can get it working? Can you think of a way to do rotation and angular movement with move_and_slide and a kinematicBody instead of impulses and a rigidBody?