Open cbcerquiaga opened 5 years ago
Right now, I'm thinking that for the AI, the states ought to be searching (circling the area looking for a nearby good plot), running (running away from the player for their safety), and chasing (getting to food and spoiling it). I can't think of anything else I'd want them to do...maybe we can have some randomness to their movements, making them randomly go different ways when searching or have them occasionally rush to food no matter where the player is (maybe a "hungry chase" if it's been too long since they've eaten?)
We need animated pests that come and eat plants. When attacked with the how, they need to be scared away temporarily, and when struck with it they need to die (and maybe add meat and fur to the inventory?). We should have at least 3 different AIs to make the minigame more interesting.