-needs its own scene, using the seed bag asset
-needs to cast seed shapes out
-if those seeds hit a plot that's in the "ready" state, put that plot in the "planted" state
-if the seeds land on a plot that is not in the "ready" state, increase the likelihood of varmint spawning
-needs its own scene, using the seed bag asset -needs to cast seed shapes out -if those seeds hit a plot that's in the "ready" state, put that plot in the "planted" state -if the seeds land on a plot that is not in the "ready" state, increase the likelihood of varmint spawning