-needs its own scene, using the watering can asset
-needs to flip horizontally when the player changes the direction they're facing
-if a plot is in the "planted" state but level 0 plant, bring it to level 1 plant
-if a plot is at level 1 plant or higher, increase the wilt rate and growth rate for that plant until the maximum for both
-if a plant is at level 4 or 5 (wilted), reduce its wilt level
-needs its own scene, using the watering can asset -needs to flip horizontally when the player changes the direction they're facing -if a plot is in the "planted" state but level 0 plant, bring it to level 1 plant -if a plot is at level 1 plant or higher, increase the wilt rate and growth rate for that plant until the maximum for both -if a plant is at level 4 or 5 (wilted), reduce its wilt level