-have its own scene with the hoe asset
-flip horizontally to match the direction the player is facing
-have a "swing" animation where it rotates around and returns to its original location relative to the player
-check for collisions with varmints- if it hits them, kill them
-check for collisions with "not ready" plots- if it hits them, turn them into "ready" plots
-have an area2D where if a varmint is in the area while the hoe is swung, it emits a signal that "scares" the varmint
-have its own scene with the hoe asset -flip horizontally to match the direction the player is facing -have a "swing" animation where it rotates around and returns to its original location relative to the player -check for collisions with varmints- if it hits them, kill them -check for collisions with "not ready" plots- if it hits them, turn them into "ready" plots -have an area2D where if a varmint is in the area while the hoe is swung, it emits a signal that "scares" the varmint