cbcerquiaga / YouMeAndTheEndOfTheWorld

A 2 player RPG set in a post-asteroid Earth and created with the Godot engine
MIT License
13 stars 4 forks source link

Implement the basket tool in the farming scene #195

Open cbcerquiaga opened 5 years ago

cbcerquiaga commented 5 years ago

-have its own scene with the basket asset -be able to harvest crops from plants that are at level 2, 3, and 4 growth -turn plots into "not ready" once they have been harvested -if there is food in the basket, attract varmints who will chase the player to try and get it -empty the basket into the inventory if players switch to another tool

cbcerquiaga commented 5 years ago

I think that the player should emit a semicircular arc of seeds in the direction the player last moved (if they moved down, emit the seeds left, right, down, and everywhere inbetween). The question is, how many, and how far before they stop? Should we have some way for the player to control the power of the throw?

cbcerquiaga commented 5 years ago

We also need someplace to store what you've collected (a barrel or something). I think that you should be able to collect as much as you want in your basket, but if anything spoiled goes in it, you lose everything in it. So that gives the players a gameplay choice- play it safe and take lots of trips to the barrel to make sure you don't lose anything, but at the cost of not getting as much because of time, or stuffing your basket as full as possible to get more at the potential cost of losing all of it.