cbcerquiaga / YouMeAndTheEndOfTheWorld

A 2 player RPG set in a post-asteroid Earth and created with the Godot engine
MIT License
13 stars 4 forks source link

Implement ball throwing and turn-taking in the basketball minigame #208

Open cbcerquiaga opened 5 years ago

cbcerquiaga commented 5 years ago

We first need to decide how we want to do ball-throwing: a pullback and drop system like angry birds, a 2-meter timing-based system, a click location + power meter- based aiming system, or something else.

cbcerquiaga commented 5 years ago

https://godotengine.org/qa/32169/angry-bird-style-rope-pulling-possible-approaches

cbcerquiaga commented 5 years ago

Whatever system we use, we need to use RigidBody2D's apply-force() function