If a player presses the action1 button, they should get a burst of speed in their current direction (forwards or backwards). If they make contact with another player during this time, then based on their hitting skill they have a chance to knock the other player over. A knocked over player should not be able to move until they get up, and their get-up time should be based on their fighting/toughness skill.
If a player presses the action1 button, they should get a burst of speed in their current direction (forwards or backwards). If they make contact with another player during this time, then based on their hitting skill they have a chance to knock the other player over. A knocked over player should not be able to move until they get up, and their get-up time should be based on their fighting/toughness skill.