Open cbcerquiaga opened 5 years ago
A key part of puzzle mechanics is having weight sensors that trip when a player, AI, or box is on top of them. Should be pretty easy to implement- just need 2 assets (on and off) and an area2D.
A key part of puzzle mechanics is having weight sensors that trip when a player, AI, or box is on top of them. Should be pretty easy to implement- just need 2 assets (on and off) and an area2D.