Open anchor76 opened 3 years ago
hello,
just a small fix: in gfx3d.h, in function updateStars(), after line: stars[i].z -= starSpeed; i added:
stars[i].z -= starSpeed;
if (stars[i].z <= 0) { stars[i].z = 1; }
to avoid the random division by zero exception.
thanks for the attention.
and, Amiga rulez ;)
hello,
just a small fix: in gfx3d.h, in function updateStars(), after line:
stars[i].z -= starSpeed;
i added:to avoid the random division by zero exception.
thanks for the attention.
and, Amiga rulez ;)