Since coreGameplayAcceptance results are very low, we should understand where exactly do players lose interest.
Let's add the following metrics:
[x] gameSessionStarted. This will help with understanding which website visitors actually clicked Play.
[x] firstSquareCaptured. This will help with understanding if a player found their square, understood that they need to capture a square and did that. 24 timer on game session start.
[x] secondTurnMade. This will help with understanding if a player didn't get bored after he captured the first square. 24 timer on game session start.
[x] thirdTurnMade. This will also check if a player captured more than 5 squares. This will help with understanding if they still find it fun and also understood that you can capture than 1 square per turn.
[x] fifthTurnMade. This will also check if a player captured more than 15 squares. This will help with understanding if they still find it fun and also understood that you can capture than 1 square per turn.
[x] eighthTurnMade. This will also check if a player captured more than 30 squares. This will help with understanding if they still find it fun and also understood that you can capture than 1 square per turn.
Since coreGameplayAcceptance results are very low, we should understand where exactly do players lose interest. Let's add the following metrics: