Closed ghost closed 7 years ago
As juhguu mentioned, but please be aware of https://github.com/cburgmer/rasterizeHTML.js/wiki/Limitations#safari: "Webkit is not able to read back from the canvas".
thank you. I used something like this:
function dlCanvas() {
var dt = canvas.toDataURL('image/png');
/* Change MIME type to trick the browser to downlaod the file instead of displaying it */
dt = dt.replace(/^data:image\/[^;]*/, 'data:application/octet-stream');
/* In addition to <a>'s "download" attribute, you can define HTTP-style headers */
dt = dt.replace(/^data:application\/octet-stream/, 'data:application/octet-stream;headers=Content-Disposition%3A%20attachment%3B%20filename=Canvas.png');
this.href = dt;
};
document.getElementById("dl").addEventListener('click', dlCanvas, false);
then, create an:
<a id="dl" download="Canvas.png" href="#">Download Canvas</a>
it's working good.
@arterhacker It seems that your problem was solved. If it's the case, can you close the issue please?
It's working great, really thank you! I've made a script, it allows to generate a profile card. But on mobile, users can't save it because it isn't a real image file. How can I get an output as PNG or JPG to save it?