cc-tweaked / CC-Tweaked

Just another ComputerCraft fork
https://tweaked.cc
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infinite water sources on network cables don't work #1766

Closed Plite7067 closed 3 months ago

Plite7067 commented 3 months ago

Minecraft Version

1.20.x

Version

1.110.1

Details

I believe this is because of the most recent update, as its changelog mentions overhauling network cables. 1711483715-wayshot 1711483735-wayshot 1711483739-wayshot This breaks my build. Please ask if you need any more information.

SquidDev commented 3 months ago

Thanks for the report! I'm afraid I cannot reproduce this at all I have tried both a basic 1x3 setup, and the deeper configuration in your screenshot - in both cases, they form water source blocks.

Would you be able to include the following:

Plite7067 commented 3 months ago

Interesting - it could be because I updated from 1.19? latest.log I'll try on a new world. The reproduction steps were just creating any infinite water source above network cables, then using any method to remove a water source block and it not regenerating.

Plite7067 commented 3 months ago

it still happens in a new world. I will try with just cctweaked in a new instance

Plite7067 commented 3 months ago

In a new instance, with a different launcher, with minecraft version 1.20.1, forge version 47.2.17, and cctweaked 1.110.1, from modrinth, and only cctweaked in the mods folder, it still happens. (last time i used neoforge). Here is a video:

https://github.com/cc-tweaked/CC-Tweaked/assets/121261510/5e18a057-4322-4c9f-94bb-aeb15e83d45e

SquidDev commented 3 months ago

Ahhh, this occurs when the cables below the water are not waterlogged.

The issue here is that water only spreads on top of solid blocks (or other water sources). Unfortunately, Minecraft's definition of what is and isn't solid is a little ... bizarre. For instance, only the cable in the middle here counts as solid:

A 3x3 square of network cables. Each cable is connected to its neighbours, with the very centre cable being connected on four sides.

We can force the cable to be counted as solid, but not sure if that has any unexpected repercussions elsewhere in the game - will need to go through and check.

For now, would just recommend you waterlog the cables too.

Wojbie commented 3 months ago

Interesting - it could be because I updated from 1.19? latest.log I'll try on a new world. The reproduction steps were just creating any infinite water source above network cables, then using any method to remove a water source block and it not regenerating.

obraz

Based on this message i was able to replicate this - if cable is waterlogged then source block forms correctly. But if you don't waterlog it then it is not considered valid shape for generating water? So it works correctly.

EDIT: And got ninjaed by Squid itself.

Plite7067 commented 3 months ago

Nice - thanks. I was just confused, as it worked in 1.19