Create a system similar to the rendering pipeline, that will allow to create
materials using resource pixel shaders and provide them with data from various
data sinks.
Such a system should be a resource that can be embedded in a specific entity
that can be attached to the scene tree.
Original issue reported on code.google.com by ptroc...@gmail.com on 21 Nov 2011 at 10:12
Original issue reported on code.google.com by
ptroc...@gmail.com
on 21 Nov 2011 at 10:12