Open riticulus opened 5 years ago
The Basic Pet Golem The simplest mechanical pet is the golem, it occupies three follower slots. To construct this creature you will need:
Tinkering Skill 75 1 Clockwork Assembly 1 Power Crystal 5 Gears 50 iron ingots 50 copper ingots
Use stone golem model -> chromium hue
Advanced Pets
To craft this you must modify the basic clockwork assembly.
Constructing the modified clockwork assemblies is done through the tinker crafting menu and requires a basic clockwork assembly, a power crystal and 1, 2 or 3 void essence (1 per level of the advanced clockwork).
Clockwork Scorpion
This simplest of the advanced constructs occupies one follow slot. To create it you will need:
Tinkering Skill 85 1 modified scorpion clockwork (level 1) 100 copper ingots 10 Gears
Use scorpion model -> bronze hue
Clockwork Leather Wolf
When ordered to attack this mechanical companion howls for help. A maximum of 3 additional leather wolves materialise at approximately 4 second intervals and attack the target. They will dematerialise in the same way after the battle. The summoned wolves fight only the initial target and the clockwork wolf cannot summon more helpers till the existing ones have disappeared. The clockwork wolf occupies one follower slot, the summoned helpers do not occupy slots. To construct this pet you will need:
Tinkering Skill 95 1 Clockwork Leather Wolf assembly (level2) 100 Vile Leather 1 Flask of oil (bought from a general store, maybe crafted by alchemy 2.0???)
Use wolf model -> silver hue
Vollem
Strongest of the mechanical pets, this occupies 2 follower slots and makes short work of mid-level creatures. To create it you will need:
Tinkering Skill 100 1 Vollem Assembly (advanced clockwork level 3) 50 vile Leather 100 ethereal bones
Use wymling model -> gold hue
void essences should be a fairly rare (boss?) drop.
receipts for theses pets also should be hard to come by. (Maybe a bookdrop??)
re: Jewelry crafting...
I'm not a huge fan of the current setup with different models for diff qualities because it is limiting in variation.
Since Tinkers are going to be able to craft it all now, we will expand the boost across a 1-10 spectrum. Let the 1-5 range exist in loot tables in the game, and 6+ be craftable by higher level master tinkers.
I think I want to rework jewelry entirely... lmao. That would mean killing all the old jewelry... ANY OBJECTIONS? 😂
research old uo-style tinkering pets and figure out what we can do now!