The initial idea of having three patches representing three distinct ecosystems didn't appear to work. After just a few timepoints in the simulation it appears that all PFTs were in all patches. Rather than figuring out how to make patches not interact and not split, it might be better to just do these as separate runs. It'll take ~3x longer, but we already know how to do it.
The initial idea of having three patches representing three distinct ecosystems didn't appear to work. After just a few timepoints in the simulation it appears that all PFTs were in all patches. Rather than figuring out how to make patches not interact and not split, it might be better to just do these as separate runs. It'll take ~3x longer, but we already know how to do it.
turn on SA