Setting the head/tail/roll is simpler and more correct. Here is an example IQE that shows the difference; the animation was different between ./iqeview and Blender. This is fixed now.
Animation framerate is taken into account.
The action for each animation is pushed to the armature's NLA tracks. This removes the need to add a fake user.
There are basically two ways to do this. When there is one animation, they are the same.
All in one track (horizontally)
+ You can view all animations by just scrubbing the timeline.
Each in its own track (vertically)
+ The glTF exporter expects this format. The EXM exporter formerly expected this format, but I asked and its now okay with either option, haha.
+ Easier to edit the actions maybe?
I opted for the former, putting them all in one track, since I like that it makes it easy to see all the animations. What do you think? If you have an opinion on this, I can easily change it.
./iqeview
and Blender. This is fixed now.The action for each animation is pushed to the armature's NLA tracks. This removes the need to add a fake user.
There are basically two ways to do this. When there is one animation, they are the same.
All in one track (horizontally)
+ You can view all animations by just scrubbing the timeline.
Each in its own track (vertically)
+ The glTF exporter expects this format. The EXM exporter formerly expected this format, but I asked and its now okay with either option, haha. + Easier to edit the actions maybe?
I opted for the former, putting them all in one track, since I like that it makes it easy to see all the animations. What do you think? If you have an opinion on this, I can easily change it.