Animals are leaving the map (i.e. "animal left map" fate) even though the
entire map is buffered by an impenetrable buffer (i.e. crossing value = 0).
We seem to be checking if the predicted step location (i.e. where animal would
land if full step taking in decided direction without encountering boundary) is
off the map and if it is the animal is assumed to have left. Instead we should
check if where it actually goes is off the map to see if it left.
Right now the checking of off map is in mover.cs line 115. Perhaps changing
'there' to 'here' would fix it but that would need to be checked.
Original issue reported on code.google.com by bpa...@purdue.edu on 21 Sep 2011 at 2:48
Original issue reported on code.google.com by
bpa...@purdue.edu
on 21 Sep 2011 at 2:48