I ran the same run from the XML for a short run and the animals had nearly
identical movement paths (see attached for an example with one animal). I
suspect this means that the random number seed is hard coded in the
version I have (this is still from the 9.1 version so this may already be
fixed for the 9.3 version). I just wanted to make sure it was noted in
case it is present in the 9.3 version as well. It is interesting that the
runs are not exactly identical and can be off by up to 7 meters from one
another at places. That has me at a loss.
Original issue reported on code.google.com by bpa...@purdue.edu on 27 Apr 2009 at 8:16
Original issue reported on code.google.com by
bpa...@purdue.edu
on 27 Apr 2009 at 8:16Attachments: