Closed flolu closed 1 year ago
How to do the mesh reconstruction and mesh texturing when only having access to:
I think the workflow would be as follows:
ReconstructMesh
TextureMesh
But I'm worried that I would also need depth maps and for each point, a list of image IDs seeing it. Do I need those? Am I missing something?
you need only the a list of image IDs seeing each point
Allright thank you! Then I will try to make that work
How to do the mesh reconstruction and mesh texturing when only having access to:
I think the workflow would be as follows:
ReconstructMesh
TextureMesh
But I'm worried that I would also need depth maps and for each point, a list of image IDs seeing it. Do I need those? Am I missing something?