Closed longhuan2018 closed 2 years ago
I found that the DenseReconstructionFilter function caused a crash. depthData.confMap is used in DepthMapsData::FilterDepthMap(DepthData& depthDataRef, const IIndexArr& idxNeighbors, bool bAdjust) , but it is empty.
fixed in latest master
OS : windows 10
Use scene.mvs in openMVS_sample to reproduce the problem