Previously when nodes were being added to the tree from the provisional collection, each fabricated Node instance could be added to any number of branches - and the object was being manipulated directly, which was fine if it only inserted into one position, but broken if it got invoked more than once.
This could be the fix for a [hard to reproduce] bug that I encountered recently.
Previously when nodes were being added to the tree from the provisional collection, each fabricated Node instance could be added to any number of branches - and the object was being manipulated directly, which was fine if it only inserted into one position, but broken if it got invoked more than once.
This could be the fix for a [hard to reproduce] bug that I encountered recently.