sending the :render_next message will actually trigger another redrawing loop and can overload weaker processors. The simplest spultion is to just change the state and let the normal redraw cycle update the screen.
Sorry for the confusion with the earlier PR.
sending the :render_next message will actually trigger another redrawing loop and can overload weaker processors. The simplest spultion is to just change the state and let the normal redraw cycle update the screen. Sorry for the confusion with the earlier PR.