cdlt / exposure-render

Automatically exported from code.google.com/p/exposure-render
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invalid texture reference when cudaBindTextureToArray gTexDensity #11

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Compile
2. Choose Volume
3.

What is the expected output? What do you see instead?

in Core.cu:BindDensityBuffer
{...
HandleCudaError(cudaBindTextureToArray(gTexDensity, gpDensityArray, 
ChannelDesc));
}
invalid Texture error when binding to array

What version of the product are you using? On what operating system?
https://code.google.com/p/exposure-render.release110/

win7 prof32
gt8600m

Please provide any additional information below.

Binary installer works fine, I can manipulate the volume.

Original issue reported on code.google.com by c.web...@yahoo.de on 11 Apr 2012 at 6:05

GoogleCodeExporter commented 9 years ago
For which streaming arch. are you compiling?

Original comment by TKroes81@gmail.com on 13 Apr 2012 at 9:52

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
gpuI guess you are referring to my gpu:

Nvidia gt 8600 m, 512mb

Original comment by c.web...@yahoo.de on 15 Apr 2012 at 8:26

GoogleCodeExporter commented 9 years ago
I figured out what you meant.

Of course I did compile for the wron architecture. Default in the release is 
2.0, while the gt8600m supports 1.1.

I changed the Makefile, all fine now.

Original comment by c.web...@yahoo.de on 18 Apr 2012 at 9:41