cdmvision / arfoundation-densepointcloud

Visualizing a point cloud using scene depth in Unity similar to WWDC20 demo.
MIT License
64 stars 13 forks source link

Performance on mobile #3

Open ketourneau opened 2 years ago

ketourneau commented 2 years ago

Hi,

Do you know if it's possible to improve rendering performance on mobile (ios) with mesh visualizer ? For example we got 20 FPS when we reach 3M vertex on the screen (we set "maxPointsPerFrame" at 10000). We test it on iPad Pro (2nd gen) with Unity 2020.3.38f1.

We would like to got performance like "Zappcha" app (millions of vertex with best performance).

So we try to import glb of point cloud scan (with GltFast) and we got 60 FPS with 5 millions of vertex. So what's wrong with mesh visualizer ? We we can't got 60 FPS with 5 millions of vertex ?

ar-point-cloud glb-point-cloud

Pourfex commented 1 year ago

I have similar enquiry on iOS device to capture more points.

I got worst result on iphone 13 pro max : 500 000 points before dropping to 30fps. Is there any way (or suggestions !) to improve performance ?