revamp of the liaison job and addition of the liaison's bodyguard
revamp of the science lab
revamp of the robotics lab
removal of the Christmas tree
some random optimizations and bug fixes
One notable issue is the possibility of runtimes whenever a player is selecting a job. I have no damn clue why it does, and it has absolutely no reason to runtime that way, but it does. The runtimes however, are harmless.
This is the 5th sync of our code with baycode.
TODO:
Key highlights include:
One notable issue is the possibility of runtimes whenever a player is selecting a job. I have no damn clue why it does, and it has absolutely no reason to runtime that way, but it does. The runtimes however, are harmless.