cedricpinson / osgexport

Blender exporter for OpenSceneGraph
GNU General Public License v2.0
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osgt format for new osgexporter for Blender 2.62 #14

Closed MyMaia closed 12 years ago

MyMaia commented 12 years ago

Hi,

I downloaded the last version of osgexport for 2.62 and it only export to osgt format. Is this a reason for that ?

Is it possible to have an option to export in osg as well ?

I am using binaries from Alphapixel and I have a message "unable to load the plugin to read the file", the osgviewer does not accept to read the file, or is this another way to do that ?

Thank you, Maia

cedricpinson commented 12 years ago

Hi, Yeah .osg is a deprecated format. Modern format of osg is now osgb/osgt. I dont know which version of osg alphapixel is using but osgt is supported since osg-3.0. If you have problem using the new version of exporter I suggest to keep the previous version. Keeping old osg format would require more work to maintain it. If some contributor wants to keep .osg format they can contact me to merge their patch or talk about how we can keep both.

MyMaia commented 12 years ago

Thank you, I change to 3.0.1 and it's Okay.

I'd like to ask a general question: is there a maximum number of polygons to be respected in osg? I intend to use makehuman model and export and there are different typoes of proxies (high, medium, low ply). Thanks Maia

cedricpinson commented 12 years ago

There is limit but I dont think you will hit it, I think you will have problem before reaching limit in osg. Glad it works for you.

BTW do you have any example of what your are doing I am curious to see your work

MyMaia commented 12 years ago

Hi, Thank you for the information and again thank you a lot for your work with the osgexporter, not so easy. I am working in a lab where we are going to experiment to use VR for neuroscience in addcitive behaviour (smoking, etc.). We are just at the begining. Cheers Maia                                                                                                                      

--- En date de : Lun 7.5.12, Cedric Pinson reply@reply.github.com a écrit :

De: Cedric Pinson reply@reply.github.com Objet: Re: [osgexport] osgt format for new osgexporter for Blender 2.62 (#14) À: "MyMaia" vrakotomalala@yahoo.com Date: Lundi 7 mai 2012, 17h58

There is limit but I dont think you will hit it, I think you will have problem before reaching limit in osg. Glad it works for you.

BTW do you have any example of what your are doing I am curious to see your work


Reply to this email directly or view it on GitHub: https://github.com/cedricpinson/osgexport/issues/14#issuecomment-5554801