Closed WinterCodeForEverything closed 6 years ago
Hey @WinterCodeForEverything
Can you post the code of how you did it, or a URL? Otherwise is difficult to get what is happening.
Sorry I don't have a URL and thanks for answer. I didn't change anything in load-model example except loading another model, I used osgconv trans osgb to osgjs, just like : osgconv -O "mergeAllBinaryFiles" ../osgb_data/model.osgb ../test/model.osgjs, the code: load-model.zip
the model : test.zip
It seems you missed the most important errors at the beginning of the execution:
So the children files (tiles) were not found and the LOD mechanism was not working. To fix this you need to set the database path pointing to your files path like:
osgDB.registry().setDatabasePath('path/to/your/files');
thanks very much and maybe I should learn more about osg.js. And another small question is I miss texture and image when I use osgconv transform osgb to osgjs. How can I save texture and image ? Maybe also change the path that image save?
Seems you are saving your textures (and hence the link in your LOD files) to: /home/zdai/tmp/tmp_south_osgb_5953145c9096412211c90d9e/final/tile_6_4_0_tex_tex0.jpg So the textures should be in a place accesible by the server and well referenced in the LOD files.
There exists options in OSG to write out the textures, but I don't remember the options from the top of my head. You can see all the options on the osgb format doing osgconv --format
Hope it helps.
When I used load-model in example to load osgjs models with LOD, it shows error "Uncaught TypeError: this.children[j].accept is not a function" at PagedLOD.js:210 over and over again, so where does the "accept" define?