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cegui
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cegui
Crazy Eddie's GUI library is a versatile, fast, adjustable, multi-platform, C++ library for creating graphical user interfaces for games and rendering applications
http://cegui.org.uk
MIT License
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Staic build cegui has link error
#1306
zeroxer
opened
4 days ago
0
Can't build with Ogre 14
#1305
furrykef
opened
1 month ago
0
Fix return type of xmlGetLastError for libxml2 2.12
#1304
oreo639
closed
2 months ago
1
CEGUI - CEGUIOgreRenderer-0.dll not found
#1303
TranTriDat
opened
4 months ago
2
Cannot Find Lua HeaderFile
#1302
KoreDevel
closed
4 months ago
1
Executables not being built for CEGUI sample code
#1301
Bluemoon1972
opened
5 months ago
9
Combobox crash: if combobox is expanded and you use 2x ESC for closing sample browser
#1300
filip-martinko
closed
2 months ago
1
Editbox: changing masking mode doesn't work
#1299
filip-martinko
closed
2 months ago
0
Crash in Combo-box if it is expanded and you hide/remove screen by ESC (GUI context is null)
#1298
filip-martinko
opened
7 months ago
0
CEGUI 0.8.7 with Ogre 1.10.11 renderer
#1297
pohldaniel
closed
8 months ago
1
Editbox, backspace and enter key
#1296
Bracket-H
closed
8 months ago
1
CEGUI string to std string in the dev build, how?
#1295
Bracket-H
closed
8 months ago
2
How to build without Direct3D renderer?
#1294
ghost
opened
10 months ago
1
Please upgrade the connection on cegui.org.uk to https
#1293
ghost
opened
10 months ago
1
Please consider switching to PCRE2
#1292
ghost
opened
10 months ago
1
Failed to build on MSYS2 MINGW64
#1291
ghost
opened
10 months ago
2
Please open Github Discussions
#1290
ghost
closed
10 months ago
2
Src and Dst texture boxes must match
#1289
dhitchen
closed
8 months ago
0
Fix for issue: https://github.com/cegui/cegui/issues/1287
#1288
filip-martinko
closed
8 months ago
0
Combobox: if has set ReadOnly=true then click to editbox should show drop list
#1287
filip-martinko
closed
8 months ago
1
Drop List of Combo-box : click on scrollbar button hides the Drop List
#1286
filip-martinko
opened
10 months ago
3
failing to build 57668aac4 on Linux/Debian/x86-64 sid
#1285
bstarynk
opened
12 months ago
0
Fix compilation error for Apple ARM architecture
#1284
marzece
closed
8 months ago
1
CXX_STANDARD 17
#1283
syncingdisks
opened
1 year ago
4
error when trying to build
#1282
IsGris
opened
1 year ago
4
Ogre-next support
#1281
ethindp
opened
1 year ago
0
An error in MinizipResourceProvider
#1280
WeeKwok
opened
1 year ago
0
CGUIERROR std
#1279
TannicArcher
closed
1 year ago
2
V0: compatibility with Ogre 13 and Vulkan shaders
#1278
paroj
closed
8 months ago
1
Window::destroy() - try to use passkey instead of isAlive check
#1277
vorlov-playrix
opened
1 year ago
0
Window updated event eats performance
#1276
niello
opened
1 year ago
0
3daf579 does not build on Linux.
#1275
Bracket-H
closed
1 year ago
8
Event::unsubscribeAll() alters d_slots when d_isBeingInvoked is true
#1274
vorlov-playrix
closed
1 year ago
0
Selected text alpha is incorrect
#1273
vorlov-playrix
closed
1 year ago
1
handleValidityChangeForString blocks input
#1272
vorlov-playrix
closed
1 year ago
0
Relative area is not applied when the parent is changed
#1271
vorlov-playrix
closed
1 year ago
0
Tooltip is clamped to the root FrameWindow
#1270
vorlov-playrix
opened
1 year ago
0
fix removing frame listener in ~OgreRenderer
#1269
rpaciorek
closed
1 year ago
0
Stopping crash on exit with Ogre after setting default cursor image
#1268
dhitchen
closed
1 year ago
0
bugfix: fix build with Ogre 2.1
#1267
rpaciorek
closed
1 year ago
3
Adapt application templates to changed CEGUI APIs
#1266
egore
closed
1 year ago
2
Linux build fixes
#1265
egore
closed
1 year ago
0
Text parser and SWIG fixes
#1264
rpaciorek
closed
1 year ago
0
Make CEGUI build on Linux
#1263
egore
closed
1 year ago
1
v0.8 branch: OGRE: Fix build with OGRE 13.x
#1262
susnux
closed
1 year ago
1
Data: "Text" property saved twice
#1261
niello
opened
2 years ago
1
FrameWindow interaction problems
#1260
niello
opened
2 years ago
0
Render: auto-surface grid inside scroller is not redrawn on scroller resize
#1259
niello
closed
1 year ago
0
Render: consider reusing geometry buffers with best matching allocated size
#1258
niello
opened
2 years ago
0
Render: geometry is clipped when rendering into an imagery cache (RT)
#1257
niello
closed
2 years ago
0
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