I’m working on a project that involves running Lua scripts in a web browser using WebAssembly. Specifically, I need to perform file read and write operations directly in browser memory for an XML to TeX conversion tool. However, I’ve encountered issues with “require wasmoon” and Browserify installation errors.
Could you provide guidance on resolving these challenges?
<!DOCTYPE html>
<html>
<head>
<title>Run Lua Script</title>
</head>
<body>
<input type="file" id="fileInput">
<button onclick="runLuaScript()">Run Lua Script</button>
<pre id="output"></pre>
<script src="run-lua.js"></script>
<script>
function runLuaScript() {
const fileInput = document.getElementById('fileInput')
const file = fileInput.files[0]
if (!file) {
alert('Please choose a file.')
return
}
const reader = new FileReader()
reader.onload = function(e) {
const text = e.target.result
// TODO: Pass the text to the Lua script and run it
const output = '...' // TODO: Get the output from the Lua script
document.getElementById('output').textContent = output
}
reader.readAsText(file)
}
</script>
</body>
</html>
dom-streamer.lua:
local inputFileName = arg[1]
local file = io.open(inputFileName, "r")
local xml = file:read("*all")
file:close()
local text = xml:gsub("<[^>]+>", "")
local preamble = "\\documentclass{article}\n\\begin{document}\n"
local postamble = "\\end{document}"
local outputFileName = "output.tex"
local file = io.open(outputFileName, "w")
file:write(preamble .. text .. postamble)
file:close()
I’m working on a project that involves running Lua scripts in a web browser using WebAssembly. Specifically, I need to perform file read and write operations directly in browser memory for an XML to TeX conversion tool. However, I’ve encountered issues with “require wasmoon” and Browserify installation errors.
Could you provide guidance on resolving these challenges?
run-lua.js:
index.html:
dom-streamer.lua:
input.xml: