Closed codingMASTER398 closed 5 months ago
I have a very peculiar situation where I need to be able to save, then later on restore, the state (memory, variables, whatnot) of a Lua engine. Is there any way to do this currently?
I think you can do it accessing the module directly. Emscripten exposes the virtual heap and stack for that.
I have a very peculiar situation where I need to be able to save, then later on restore, the state (memory, variables, whatnot) of a Lua engine. Is there any way to do this currently?