Closed sunzhuo closed 8 months ago
How are you calling it on JS?
You can also bind a JS sleep function on Lua:
lua.global.set('sleep', (ms) => new Promise(resolve => setTimeout(resolve, ms)))
sleep(1000):await()
How are you calling it on JS?
I tried engine.doString and engine.doStringSync in a web worker to call my lua code.
You can also bind a JS sleep function on Lua:
I just use the sleep function to demonstrate the async functionality. I have a batch of legacy Lua code with many embedded c functions in which I want to use async for nonblocking js executions.
sleep(1000):await()
I also tried your sleep in the browser. If I use engine.doStringSync, I got:
Error: cannot await in the main thread
If I use engine.doString, I got :
glue.wasm:0x2d719
Uncaught (in promise) RuntimeError: memory access out of bounds
at glue.wasm:0x2d719
at glue.wasm:0x3770b
at A (glue.min.js:1:59815)
at glue.wasm:0xbe71
at glue.wasm:0x1a3eb
at t._lua_resume [as lua_resume] (glue.min.js:1:66218)
at h.resume (glue.min.js:1:2055)
at h.run (glue.min.js:1:2921)
at async T.callByteCode (glue.min.js:1:22190)
Can you make a minimal repro? Tested on codesandbox and no errors: https://codesandbox.io/s/upbeat-sea-ippeee?file=/src/index.js
I will make a repro later. From your code, I just wonder if I can modify your code as the following and remove the ":await()" in the Lua code?
engine.global.set(
"sleep",
async (ms) => await new Promise((resolve) => setTimeout(resolve, ms))
);
sleep(1000)
Nop, if you remove the await it will hold a promise and will never sleep in fact. The only way to do this without promises is using Asyncify.
I want to use Asyncify. I wrote the following code and added -s ASYNCIFY in the build.sh. When I use this Sleep function in Lua, the process can print 1 and 2 with the right interval in the console, but gets stuck and doesn't return to proceed.