Open GoogleCodeExporter opened 9 years ago
[deleted comment]
Forgot to add it happens with 2x .cam files not with single one.
For example on first we are exploring a place with monsters and on second one
same
place and monsters will be created 2x.
Original comment by tibia147...@gmail.com
on 3 Jan 2010 at 4:24
Also monsters aren't creating in some moveable ground like "rock"
http://img34.imageshack.us/img34/4395/uo0008e.jpg
in this place should be monsters like ghouls skeletons.
Original comment by tibia147...@gmail.com
on 3 Jan 2010 at 2:39
@up
I think something else is causing that issue, because ZTracker also refused to
place
npcs/monsters in certain areas of the map.
Original comment by cykotitan
on 3 Jan 2010 at 10:50
The first problem cannot be solved easily, because it looks like the problem
you are
having is when monsters are near each other, but not on the same tile
(MapTracker
already checks if there is a monster on that tile). I could make it an option,
however, where monsters have to be N squares apart.
For the second problem, please provide a link to a CAM file.
Original comment by ian320
on 4 Jan 2010 at 4:21
There should be a option to check "if the tile is tracked before don't track
monster".
It also happens with 1x cam when some1 has been in place 10 x time and saw
single
monster.
Movie:http://www.speedyshare.com/files/20141588/farminecity.cam
Original comment by tibia147...@gmail.com
on 4 Jan 2010 at 5:27
Agreed
Original comment by huberto...@gmail.com
on 4 Jan 2010 at 5:54
Ahh I understand you problem. If it was empty before, don't retrack it. This is
actually a different change I made, so if you change the options and go back to
retrack, it will.
Original comment by ian320
on 4 Jan 2010 at 8:32
If I recall right, ZTracker used to either assign unique ids to creatures once
tracked, to prevent them from being tracked again, or used creature IDs from
client.
Original comment by cykotitan
on 5 Jan 2010 at 1:00
well z tracker had same issue with "if the tile is tracked before don't track
monster"
Original comment by tibia147...@gmail.com
on 5 Jan 2010 at 1:34
I've fixed the retracking problems in r28.
Original comment by ian320
on 5 Jan 2010 at 8:49
Original issue reported on code.google.com by
tibia147...@gmail.com
on 3 Jan 2010 at 3:15