cem3cem3 / AppliedEcogisticsIssues

Bug tracker for the Eco mod: Applied Ecogistics
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When pulling items from Accessor - client crash #14

Closed r1rider01 closed 4 years ago

r1rider01 commented 4 years ago

When clicking on an item in the accessor that exceeds your holding, or inventory capacity you crash.

Example: Storage shows 200 Gold = when you left click on gold to take some out, you crash. instead you should only pickup what you can carry.

Storage shows 100 Steel = when you left click on steel, inventory should allow 10-15, but instead game crashes, and that item is lost in space.

error log:

Server encountered an exception:

Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:ItemSystem System.NullReferenceException: Object reference not set to an instance of an object. at ItemSystem.ItemSysInventory.MoveItemsInj(BSONObject& __result, Player player, ItemStack sourceStack, Inventory target, Int32 quantity) at MoveItems_Patch1(Inventory player, Player sourceStack, ItemStack target, Inventory quantity, Int32 ) Log File: Initialize engine version: 2019.2.17f1 (8e603399ca02) [XR] Discovering subsystems at path D:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: VRAM: 11127 MB Driver: 26.21.14.4250 Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.381700 ms Logging in as 76561198127621114 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4MzIwNTM3MiwidnhhIjoibG9naW4iLCJ2eGkiOjEwNzYwNiwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgxMjc2MjExMTQuQG10MXAudml2b3guY29tIn0.nJFbiIigVwy0MeWrZ1JBhJx09pSsAlYORm-EWny9UMw UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 66.90.143.183:3001... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing following icons: ItemSysFocusedWorkflowTalentGroup, StorageDriveItem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__42:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing following objects: ItemCoreObject, ItemExporterObject, ItemImporterObject UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining channel sip:confctl-d-strangeloopgames-eco.89bfd796b5174e96a30e4ea13b91b869!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4MzIwNTM5MCwidnhhIjoiam9pbiIsInZ4aSI6MTA3NjA5LCJmIjoic2lwOi5zdHJhbmdlbG9vcGdhbWVzLWVjby43NjU2MTE5ODEyNzYyMTExNC5AbXQxcC52aXZveC5jb20iLCJ0Ijoic2lwOmNvbmZjdGwtZC1zdHJhbmdlbG9vcGdhbWVzLWVjby44OWJmZDc5NmI1MTc0ZTk2YTMwZTRlYTEzYjkxYjg2OSFwLTMyLTEtMS4wMDAtMkBtdDFwLnZpdm94LmNvbSJ9.jJPOIfaM3tPIICFXs899Qw73BtVi1nhsJftweYTRfnI UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connected to 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198127621114 joined sip:confctl-d-strangeloopgames-eco.89bfd796b5174e96a30e4ea13b91b869!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() UnityEngine.UI.ScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() UnityEngine.UI.ScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() UnityEngine.UI.ScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() UnityEngine.UI.ScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() UnityEngine.UI.ScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() UnityEngine.UI.ScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() UnityEngine.UI.ScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() UnityEngine.UI.ScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() UnityEngine.UI.ScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() UnityEngine.UI.ScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() UnityEngine.UI.ScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() UnityEngine.UI.ScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Graphic:UpdateMaterial() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Disconnected with error: Server encountered an exception: Exception: InvalidOperationException Message:Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory Source:Eco.Gameplay System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.AddItems(Type itemType, Int32 quantity, User user) at ItemSystem.ItemSysInventory.MoveItemsInj(BSONObject& __result, Player player, ItemStack sourceStack, Inventory target, Int32 quantity) at MoveItems_Patch1(Inventory player, Player sourceStack, ItemStack target, Inventory quantity, Int32 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnecting from 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:Disconnect() VoiceManager:LeaveServerChannel() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnected from 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Unloading 7357 unused Assets to reduce memory usage. Loaded Objects now: 509351. Total: 289.906700 ms (FindLiveObjects: 26.631800 ms CreateObjectMapping: 12.283700 ms MarkObjects: 234.045700 ms DeleteObjects: 16.945100 ms) Logging in as 76561198127621114 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4MzIwNjUzNCwidnhhIjoibG9naW4iLCJ2eGkiOjEwNzc1NiwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgxMjc2MjExMTQuQG10MXAudml2b3guY29tIn0.82UELYCAswp5G_eUyINgfBG_xYLj_oRLu2rCdT1n5Gc UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 66.90.143.183:3001... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing following icons: ItemSysFocusedWorkflowTalentGroup, StorageDriveItem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__42:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing following objects: ItemCoreObject, ItemExporterObject, ItemImporterObject UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining channel sip:confctl-d-strangeloopgames-eco.89bfd796b5174e96a30e4ea13b91b869!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4MzIwNjU0OSwidnhhIjoiam9pbiIsInZ4aSI6MTA3NzU5LCJmIjoic2lwOi5zdHJhbmdlbG9vcGdhbWVzLWVjby43NjU2MTE5ODEyNzYyMTExNC5AbXQxcC52aXZveC5jb20iLCJ0Ijoic2lwOmNvbmZjdGwtZC1zdHJhbmdlbG9vcGdhbWVzLWVjby44OWJmZDc5NmI1MTc0ZTk2YTMwZTRlYTEzYjkxYjg2OSFwLTMyLTEtMS4wMDAtMkBtdDFwLnZpdm94LmNvbSJ9.L95yHdzYZXEc512MwynyMPukKsaV5v4lWP1GNTDM1E0 UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connected to 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198127621114 joined sip:confctl-d-strangeloopgames-eco.89bfd796b5174e96a30e4ea13b91b869!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected with error: Server encountered an exception: Exception: InvalidOperationException Message:Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory Source:Eco.Gameplay System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.AddItems(Type itemType, Int32 quantity, User user) at ItemSystem.ItemSysInventory.MoveItemsInj(BSONObject& __result, Player player, ItemStack sourceStack, Inventory target, Int32 quantity) at MoveItems_Patch1(Inventory player, Player sourceStack, ItemStack target, Inventory quantity, Int32 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnecting from 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:Disconnect() VoiceManager:LeaveServerChannel() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnected from 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Logging in as 76561198127621114 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4MzIwNjU5NSwidnhhIjoibG9naW4iLCJ2eGkiOjEwNzc3MiwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgxMjc2MjExMTQuQG10MXAudml2b3guY29tIn0.N084OzauTs4OwEgQZJnoiusPDRA2EsjrrSAKG899aRg UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6754 unused Assets to reduce memory usage. Loaded Objects now: 509667. Total: 286.950600 ms (FindLiveObjects: 23.128300 ms CreateObjectMapping: 13.792800 ms MarkObjects: 235.329100 ms DeleteObjects: 14.700000 ms) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 66.90.143.183:3001... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing following icons: ItemSysFocusedWorkflowTalentGroup, StorageDriveItem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__42:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing following objects: ItemCoreObject, ItemExporterObject, ItemImporterObject UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining channel sip:confctl-d-strangeloopgames-eco.89bfd796b5174e96a30e4ea13b91b869!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4MzIwNjYwOSwidnhhIjoiam9pbiIsInZ4aSI6MTA3Nzc2LCJmIjoic2lwOi5zdHJhbmdlbG9vcGdhbWVzLWVjby43NjU2MTE5ODEyNzYyMTExNC5AbXQxcC52aXZveC5jb20iLCJ0Ijoic2lwOmNvbmZjdGwtZC1zdHJhbmdlbG9vcGdhbWVzLWVjby44OWJmZDc5NmI1MTc0ZTk2YTMwZTRlYTEzYjkxYjg2OSFwLTMyLTEtMS4wMDAtMkBtdDFwLnZpdm94LmNvbSJ9.qR4fi4cu3Zw8YnNjGiioIyE3zgeODcR8cScTLdr94T0 UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connected to 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198127621114 joined sip:confctl-d-strangeloopgames-eco.89bfd796b5174e96a30e4ea13b91b869!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected with error: Server encountered an exception: Exception: InvalidOperationException Message:Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory Source:Eco.Gameplay System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.AddItems(Type itemType, Int32 quantity, User user) at ItemSystem.ItemSysInventory.MoveItemsInj(BSONObject& __result, Player player, ItemStack sourceStack, Inventory target, Int32 quantity) at MoveItems_Patch1(Inventory player, Player sourceStack, ItemStack target, Inventory quantity, Int32 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnecting from 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:Disconnect() VoiceManager:LeaveServerChannel() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Voice chat disconnected from 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6231 unused Assets to reduce memory usage. Loaded Objects now: 509785. Total: 295.224400 ms (FindLiveObjects: 29.054500 ms CreateObjectMapping: 11.146300 ms MarkObjects: 241.484400 ms DeleteObjects: 13.538800 ms) Logging in as 76561198127621114 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4MzIwNjYxNiwidnhhIjoibG9naW4iLCJ2eGkiOjEwNzc4MiwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgxMjc2MjExMTQuQG10MXAudml2b3guY29tIn0.3x8gQ_kvwGQ8Sfe1aX0FnKOIbrX38AeXkJmkVSvB-S4 UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 66.90.143.183:3001... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing following icons: ItemSysFocusedWorkflowTalentGroup, StorageDriveItem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__42:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing following objects: ItemCoreObject, ItemExporterObject, ItemImporterObject UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining channel sip:confctl-d-strangeloopgames-eco.89bfd796b5174e96a30e4ea13b91b869!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4MzIwNjYzMCwidnhhIjoiam9pbiIsInZ4aSI6MTA3Nzg4LCJmIjoic2lwOi5zdHJhbmdlbG9vcGdhbWVzLWVjby43NjU2MTE5ODEyNzYyMTExNC5AbXQxcC52aXZveC5jb20iLCJ0Ijoic2lwOmNvbmZjdGwtZC1zdHJhbmdlbG9vcGdhbWVzLWVjby44OWJmZDc5NmI1MTc0ZTk2YTMwZTRlYTEzYjkxYjg2OSFwLTMyLTEtMS4wMDAtMkBtdDFwLnZpdm94LmNvbSJ9.m6of2CztNQCi1XLkwx_ftof9weAplp2xlBvMFHT8llQ UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connected to 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198127621114 joined sip:confctl-d-strangeloopgames-eco.89bfd796b5174e96a30e4ea13b91b869!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected with error: Server encountered an exception: Exception: InvalidOperationException Message:Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory Source:Eco.Gameplay System.InvalidOperationException: Changes could not be applied, the requested operation would result in an invalid inventory state: Not enough room in inventory at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid) at Eco.Gameplay.Items.Inventory.AddItems(Type itemType, Int32 quantity, User user) at ItemSystem.ItemSysInventory.MoveItemsInj(BSONObject& __result, Player player, ItemStack sourceStack, Inventory target, Int32 quantity) at MoveItems_Patch1(Inventory player, Player sourceStack, ItemStack target, Inventory quantity, Int32 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnecting from 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:Disconnect() VoiceManager:LeaveServerChannel() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnected from 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6596 unused Assets to reduce memory usage. Loaded Objects now: 509579. Total: 292.158300 ms (FindLiveObjects: 23.993500 ms CreateObjectMapping: 11.093900 ms MarkObjects: 244.050800 ms DeleteObjects: 13.019700 ms) Logging in as 76561198127621114 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4MzIwNjg2MiwidnhhIjoibG9naW4iLCJ2eGkiOjEwNzgzMCwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgxMjc2MjExMTQuQG10MXAudml2b3guY29tIn0.WXj5LKbRWp256Tf2wCneAwzlp_WXJmbNfhHfgtTvdFQ UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 66.90.143.183:3001... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing following icons: ItemSysFocusedWorkflowTalentGroup, StorageDriveItem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__42:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing following objects: ItemCoreObject, ItemExporterObject, ItemImporterObject UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining channel sip:confctl-d-strangeloopgames-eco.89bfd796b5174e96a30e4ea13b91b869!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4MzIwNjg3NiwidnhhIjoiam9pbiIsInZ4aSI6MTA3ODM0LCJmIjoic2lwOi5zdHJhbmdlbG9vcGdhbWVzLWVjby43NjU2MTE5ODEyNzYyMTExNC5AbXQxcC52aXZveC5jb20iLCJ0Ijoic2lwOmNvbmZjdGwtZC1zdHJhbmdlbG9vcGdhbWVzLWVjby44OWJmZDc5NmI1MTc0ZTk2YTMwZTRlYTEzYjkxYjg2OSFwLTMyLTEtMS4wMDAtMkBtdDFwLnZpdm94LmNvbSJ9.XmK2IXAgj9uzp8Oj_YFGTpPCkpRZ3GdClvYCAGU5wcU UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connected to 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198127621114 joined sip:confctl-d-strangeloopgames-eco.89bfd796b5174e96a30e4ea13b91b869!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to select while already selecting an object. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Assets.UI.Scripts.ChatUI:Deactivate() Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:DeactivateInputField(Boolean) TMPro.TMP_InputField:OnDeselect(BaseEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData) UnityEngine.EventSystems.PointerInputModule:DeselectIfSelectionChanged(GameObject, BaseEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to select while already selecting an object. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Assets.UI.Scripts.ChatUI:Deactivate() UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:DeactivateInputField(Boolean) TMPro.TMP_InputField:OnDeselect(BaseEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData) UnityEngine.EventSystems.PointerInputModule:DeselectIfSelectionChanged(GameObject, BaseEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Disconnected with error: Server encountered an exception: Exception: NullReferenceException Message:Object reference not set to an instance of an object. Source:ItemSystem System.NullReferenceException: Object reference not set to an instance of an object. at ItemSystem.ItemSysInventory.MoveItemsInj(BSONObject& __result, Player player, ItemStack sourceStack, Inventory target, Int32 quantity) at MoveItems_Patch1(Inventory player, Player sourceStack, ItemStack target, Inventory quantity, Int32 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnecting from 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:Disconnect() VoiceManager:LeaveServerChannel() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Logging in as 76561198127621114 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4MzIwNzE4MCwidnhhIjoibG9naW4iLCJ2eGkiOjEwNzg2NywiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgxMjc2MjExMTQuQG10MXAudml2b3guY29tIn0.8gJVn7C671zvtu1QhE9GGfZHy47uChVVYNmxSsKyQqw UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnected from 89bfd796b5174e96a30e4ea13b91b869 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6843 unused Assets to reduce memory usage. Loaded Objects now: 509973. Total: 293.152200 ms (FindLiveObjects: 25.036400 ms CreateObjectMapping: 11.845900 ms MarkObjects: 241.077800 ms DeleteObjects: 15.191700 ms) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)