Problem described in #327 and #818, I've made it so that users can take the file from SDL_GameControllerDB as mentioned in #327 or a similar custom gamecontrollerdb.txt file and save it into the Cemu folder in the event that they have a controller that won't map properly.
Problem described in #327 and #818, I've made it so that users can take the file from SDL_GameControllerDB as mentioned in #327 or a similar custom gamecontrollerdb.txt file and save it into the Cemu folder in the event that they have a controller that won't map properly.