Open hYdos opened 1 month ago
Proper PPC stack traces can only be generated if Cemu is running in interpreter mode (by setting game profile CPU mode to interpreter or launch Cemu with --force-interpreter
). In recompiler mode stack traces can not always be generated due to the way stack is managed. #641 will fix this partially
The stack trace i'm looking at is one for Cemu, not the application running. Is there a way to get one for the application or is that out of scope for Cemu?
What I said applies. It should print two stack traces, one for Cemu and another one for the PPC application running within it (if it is the PPC code that causes the crash)
Current Behavior
Cemu crashes without printing a stack trace
Expected Behavior
A stack trace should be printed in log.txt
Steps to Reproduce
Grab the latest release of Cemu Crash a game Observe the log.txt
System Info (Optional)
OS: Windows 10 GPU: RTX 2070 Super
Emulation Settings (Optional)
No response
Logs (Optional)
log.txt
Homebrew I am working on which is crashing (it will be missing files so it won't crash the same way mine does, but it has the same missing stacktrace behavior) ReflectionMetaDumperWiiU.zip