when graphics Pack ( asm patch ) enabled in menu during runtime it applied two times, time difference 1 ms ( for small patches ) and two different memory regions, as shown in log.txt
[17:44:00.705] Applying patch group 'Some_Patch' (Codecave: 01800100-01800160)
[17:44:00.706] Applying patch group 'Some_Patch' (Codecave: 01800200-01800260)
Suspect double menu handling, during focus on item, and during click on item
during startup, same graphics Pack applies one time, also 1.26.2f works correctly on runtime
Expected Behavior
when graphics Pack ( asm patch ) enabled in menu during game running, it should apply only once
Steps to Reproduce
load some game ( botw for example ) in cemu ( 2.0-86 ), click on some disabled graphics Pack ( for example 9999StampsLimit in community patches for botw ), open log.txt there's two line for patch applying
Current Behavior
when graphics Pack ( asm patch ) enabled in menu during runtime it applied two times, time difference 1 ms ( for small patches ) and two different memory regions, as shown in log.txt
[17:44:00.705] Applying patch group 'Some_Patch' (Codecave: 01800100-01800160) [17:44:00.706] Applying patch group 'Some_Patch' (Codecave: 01800200-01800260)
Suspect double menu handling, during focus on item, and during click on item
during startup, same graphics Pack applies one time, also 1.26.2f works correctly on runtime
Expected Behavior
when graphics Pack ( asm patch ) enabled in menu during game running, it should apply only once
Steps to Reproduce
load some game ( botw for example ) in cemu ( 2.0-86 ), click on some disabled graphics Pack ( for example 9999StampsLimit in community patches for botw ), open log.txt there's two line for patch applying
System Info (Optional)
OS: GPU:
Emulation Settings (Optional)
No response
Logs (Optional)
No response