Open Soreepeong opened 1 week ago
Could you try setting "Maximum pre-rendered frames" in the NVIDIA control panel to a lower value for cemu and see if that fixes the issue?
Driver version 555.99 DCH; I'm not seeing that option from Manage 3D settings.
Closest thing is "Virtual Reality pre-rendered frames", which seemingly is 1 by default which is the minimum accepted value.
Aha okay. It's been a while since I've used an NVIDIA card. Although I read somewhere that they renamed it to or replaced it with low latency mode. Try messing with that setting. Also, what VSync setting are you using in Cemu?
Using v2.0-86: Changing "Low Latency Mode" to "Ultra" did not result in any difference.
this is the same commit that reintroduced the flashing equipment subscreen in BOTW when using doublebuffering.
Current Behavior
From v2.0-77, Sonic Boom: Rise of Lyric is late to respond to jump command.![bb](https://github.com/cemu-project/Cemu/assets/3614868/67e9b035-a606-44ba-8408-da0d79bdb179)
Expected Behavior
In v2.0-75 and before, the game responds immediately to jump command.![aa](https://github.com/cemu-project/Cemu/assets/3614868/f03da494-ffcf-4af2-9e86-ec06956dad43)
Steps to Reproduce
Use 84cad8b280afa9db7637ec1fd125d1b59970b548 or any commit after that, and use Graphic Pack "Uncapped Framerate" with 60fps option.
Reverting that commit in particular from the latest commit (v2.0-86) will make the problem disappear.
System Info (Optional)
OS: Windows 11 22631.3737 GPU: RTX 2070 Super
Emulation Settings (Optional)
Enabled Graphic Packs:
Logs (Optional)
No response