cemu-project / Cemu

Cemu - Wii U emulator
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LEGO Dimensions - Audio Volume Mixing is off #1303

Open m0420 opened 3 months ago

m0420 commented 3 months ago

Current Behavior

Music plays normally, Menu SFX has the correct volume, but voice lines (aside from cut-scenes) and some ingame SFX are almost inaudible

Expected Behavior

Have correct audio mixing

Steps to Reproduce

Start game with Toypad Play until you are actually in-game Turn on subtitles to see missed voice lines

System Info (Optional)

OS: Win11 GPU: NVIDIA RTX 4080 CPU: Intel i5 9600k MB: ASUS Z390i

Emulation Settings (Optional)

Tried all three Audio APIs Also Mono, Stereo, Surround Copied needed cafeLibs, when shown errors in log.txt (Unimplemented audio function)

Logs (Optional)

[21:44:05.360] ------- Init Cemu 2.0-94 (experimental) ------- [21:44:05.361] Init Wii U memory space (base: 0x000001949df30000) [21:44:05.361] mlc01 path: D:/Emulation/Wii U/CEMU/bin/mlc01 [21:44:05.361] CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz [21:44:05.361] RAM: 16224MB [21:44:05.361] Platform: Windows 10 Pro (Build 9200) [21:44:05.361] Used CPU extensions: SSSE3, SSE4.1, AVX, AVX2, LZCNT, MOVBE, BMI2, AES-NI, INVARIANT-TSC [21:44:05.363] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used [21:44:05.363] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used [21:44:05.403] Title has missing meta .xml files. Title path: D:/Emulation/Wii U/CEMU/bin/mlc01/sys/title/00050030/10010209 [21:44:05.441] Title has missing meta .xml files. Title path: D:/Emulation/Wii U/CEMU/bin/mlc01/sys/title/00050030/10010209 [21:44:08.936] Mounting title 0005000010195d00 [21:44:08.936] Base: C:/Games/Emulation/WiiU/Games/LEGO® DIMENSIONS™ (EU) (v352).wua [WUA] [0005000010195d00_v16] [21:44:08.937] Update: C:/Games/Emulation/WiiU/Games/LEGO® DIMENSIONS™ (EU) (v352).wua [WUA] [0005000e10195d00_v352] [21:44:08.937] DLC: C:/Games/Emulation/WiiU/Games/LEGO® DIMENSIONS™ (EU) (v352).wua [WUA] [0005000c10195d00_v112] [21:44:08.947] COS: System fonts found. Generated shareddata (25433KB) [21:44:08.954] Recompiler initialized [21:44:09.481] ------- Init Vulkan graphics backend ------- [21:44:09.507] Vulkan instance version: 1.3 [21:44:09.546] Using GPU: NVIDIA GeForce RTX 4080 [21:44:09.546] Driver version: 560.81 [21:44:09.546] VulkanLimits: UBAlignment 64 nonCoherentAtomSize 64 [21:44:09.592] Using available debug function: vkCreateDebugUtilsMessengerEXT() [21:44:09.592] Vulkan device memory info: [21:44:09.592] Heap 0 - Size 16050MB Flags 0x00000001 [21:44:09.592] Heap 1 - Size 8112MB Flags 0x00000000 [21:44:09.592] Heap 2 - Size 214MB Flags 0x00000001 [21:44:09.592] Memory 0 - HeapIndex 1 Flags 0x00000000 [21:44:09.592] Memory 1 - HeapIndex 0 Flags 0x00000001 [21:44:09.592] Memory 2 - HeapIndex 1 Flags 0x00000006 [21:44:09.592] Memory 3 - HeapIndex 1 Flags 0x0000000e [21:44:09.592] Memory 4 - HeapIndex 2 Flags 0x00000007 [21:44:09.662] ------- Loaded title ------- [21:44:09.662] TitleId: 00050000-10195d00 [21:44:09.662] TitleVersion: v352 [21:44:09.662] TitleRegion: EU [21:44:09.662] Save path: D:/Emulation/Wii U/CEMU/bin/mlc01/usr/save/00050000/10195D00/user/ [21:44:09.662] Shader cache file: shaderCache/transferable/0005000010195d00.bin [21:44:09.662] gameprofile path: gameProfiles/0005000010195d00.ini [21:44:09.662] RPX hash (updated): 164c4765 [21:44:09.662] RPX hash (base): f5dfa60f [21:44:09.762] Loading RPL: /cafeLibs/snd_user.rpl [21:44:09.896] Loaded module 'zeus' with checksum 0x08eee187 [21:44:09.896] Loaded module 'snd_user' with checksum 0x18dd4a90 [21:44:09.896] RPL link time: 125ms [21:44:10.028] HLE scan time: 141ms [21:44:10.028] ------- Active settings ------- [21:44:10.028] CPU-Mode: Multi-core recompiler (gameprofile) [21:44:10.028] Load shared libraries: true (gameprofile) [21:44:10.028] Use precompiled shaders: auto (gameprofile) [21:44:10.028] Full sync at GX2DrawDone: true [21:44:10.028] Strict shader mul: true [21:44:10.028] Async compile: true [21:44:10.028] Console language: 3 [21:44:10.191] ------- Activate graphic packs ------- [21:44:10.191] Applying patch group 'LD60FPSUSv320EUv352' [21:44:10.191] Activate graphic pack: Lego Dimensions/Mods/60FPS [21:44:10.191] Applying patch group 'LDaspectsUSv320EUv352' [21:44:10.192] Activate graphic pack: Lego Dimensions/Graphics/Resolution [Presets: 3840x2160] [21:44:10.192] ------- Init Audio backend ------- [21:44:10.192] DirectSound: available [21:44:10.192] XAudio 2.8: available [21:44:10.192] Cubeb: available [21:44:10.192] ------- Init Audio input backend ------- [21:44:10.192] Cubeb: available [21:44:10.192] ------- Run title ------- [21:44:10.197] Graphic pack "Resolution" prevents rendertarget size optimization. This warning can be ignored and is intended for graphic pack developers [21:44:10.936] Shader cache loaded with 2001 shaders. Commited mem 127MB. Took 738ms [21:44:11.848] IOSU_ACT: using account default in first slot

TheOneQGuy commented 5 days ago

I also have this issue, but maybe it's the game's bug and not cemu?

Edit: It's a cemu issue

m0420 commented 5 days ago

@TheOneQGuy could you please check, if the audio is correct if you use gamepad audio AND use the gamepad video output as main view (so the little icon on the bottom right stays there)? I think the audio for voice files gets redirected to the gamepad, but I don't have access to my gaming PC right now