Closed UsRnM44 closed 1 year ago
only two instances of shrine issues to my recollection.
2.0 original release bad game files.
Is this a Hackintosh setup?
What is Hackintosh? The game is dumped to ISO.
All my dumped WiiU are like this (though I don't have much, Wind Waker HD and Xenoblade Chronicles X)
This dump is either
from an old tool and might have been dumped badly,
or its not your own copy and you used an illegal tool that is not permitted to be discussed, or supported.
Make a new copy with this guide https://cemu.cfw.guide/dumping-games.html
I don't understand why you judging this bug as for the dumping quality. As I said, it had been worked in my first play, why not to think that something else causing it?
The closest I think might be the cause, is this: https://github.com/cemu-project/Cemu/issues/217 But I do not know if BotW has H264 scenes.
It does, but the first tower getting stuck is not one, its in engine cutscene.
I get your point, but if it were bad dump issue, how come the scene went flawlessly in my first try? (with FPS++ and Graphic modes and all) And I'm saying that because I did tried to dump the game again, properly. (In my original edit I wrote a lot about couple of things I tried, including deleting Cemu and such, with not vail. But in the end it seems more appropriate for tech support than bug, so I removed it)
Hold up, it looks like part of the scene is H264 so you might be right, the wide vista and distant shots aren't in engine, turn on H264 logging.
At first enabling the H264 API did fixed it, but the scene still didn't finished until then end before getting stuck. When tried this for another few tries, it got stuck like always (like in the screenshot above). I would say that my Mac just got old, but it runs smoothly Xenoblade Chronicles X, and Switch games at Ryujinx. So it doesn't seems like it lol
This is a duplicate of #217 As a workaround you can delete/rename the video files in the game's content folder and then it should just skip it instead of freezing.
This "workaround" isn't perfect. I tried renaming or deleting those (of course, copying them to another folder), the game didn't "skipped" at it should do but got stuck in black screen with 60FPS (with FPS++ mode). What I did to skip this, is taking the video file, trimmed it into 3 seconds video, and then it skipped into the game. The only problem is that then the BGM for that cutscene got delayed for afterwards. While emulating games is never perfect 1 to 1 like playing in the original, this is really too shame. Hope Cemu will work it around some day.
Using MacOS, Intel with AMD processor 16GB memory, I installed the game with it's latest patch and DLC. Using the latest build 2.0-48. As I'm usually doing, I'm checking the game for the first time to see if it's emulating correctly, and also for the sake of shader building, I played the game 'till the point of the first shrine. However, upon my 2nd time playing, to officially start the game, it got stuck right when activating the first tower. The FPS is dramatically dropping and the game stuck while hearing the sound for the tower activating. But even after all that, the game kept when it got stuck.
(screenshot for when the game got stuck)