cemu-project / cemu_graphic_packs

Community Graphic Packs for Cemu
https://cemu-project.github.io/cemu_graphic_packs/
Creative Commons Zero v1.0 Universal
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fps++: 1.13.2 Cemu crash #233

Closed SparkYaro closed 5 years ago

SparkYaro commented 5 years ago

Using fps++ 1.13.2 for BoTW, Cemu crashes after loading/compiling cached shaders.

Xalphenos commented 5 years ago

You should provide your log.txt.

Regardless try cemuhook 5.6.6 and report back.

SparkYaro commented 5 years ago

Same thing with cemuhook 5.6.6. Here's the log.txt:

log.txt

Xalphenos commented 5 years ago

Alright. In this log it crashes before it applies fps++ patches. Maybe it crashes at the exact instance it tries? I'm not sure. The crash is in cemuhook though.

Post the log from cemuhook 5.6.8.

SparkYaro commented 5 years ago

It crashes only when fps++ is selected. Here's the new log: log.txt

Crementif commented 5 years ago

Seems like it crashes in another section and probably has to do with some weird timing. Doubt it's related to graphic packs. Let us know if this is an issue with a new instance of Cemu and an updated Cemuhook.

Dwr3ker commented 5 years ago

did you fix it im having the same problem, botw crashes when i enable FPS++ graphics packs cemu 1.15.9c

[00:17:43] ------- Init Cemu 1.15.9c ------- [00:17:43] mlc01 path: D:\Games\Cemu stuff\Cemu Emulator Backup\mlc01\ [00:17:43] Cemuhook version: 0.5.7.3 [00:17:43] CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz [00:17:43] RAM: 14458MB [00:17:43] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI [00:22:50] Loading U-King.rpx [00:22:51] Creating OpenGL canvas [00:22:51] Loaded RPL module u-king (checksum 0x6267BFD0) [00:22:51] Thread quantum set to 100000 [00:22:51] ------- Loaded title ------- [00:22:51] TitleId: 00050000-101c9500 [00:22:51] TitleVersion: v208 [00:22:51] Update path: \usr\title\00050000\101C9500\ [00:22:51] AOC path: \usr\title\00050000\101C9500\aoc\ [00:22:51] Save path: \usr\save\00050000\101C9500\user\ [00:22:51] shaderCache name: dcac9927 [00:22:51] gameprofile path: gameProfiles\00050000101c9500.ini [00:22:51] RPX hash: fb7911ad [00:22:52] RPL link time: 187ms [00:22:52] HLE scan time: 94ms [00:22:52] ------- Active settings ------- [00:22:52] CPU-Mode: Triple-core recompiler (gameprofile) [00:22:52] Load shared libraries: true (gameprofile) [00:22:52] GPUBufferCacheAccuracy: low (gameprofile) [00:22:52] Use precompiled shaders: auto (gameprofile) [00:22:52] Full sync at GX2DrawDone: false [00:22:52] ------- Init OpenGL graphics backend ------- [00:22:52] GL_VENDOR: NVIDIA Corporation [00:22:52] GL_RENDERER: GeForce GTX 1060/PCIe/SSE2 [00:22:52] GL_VERSION: 4.6.0 NVIDIA 430.86 [00:22:52] Using precompiled shaders: false [00:22:52] OpenGL extensions: [00:22:52] ARB_clip_control: available [00:22:52] ARB_get_program_binary: available [00:22:52] ARB_clear_texture: available [00:22:52] ARB_copy_image: available [00:22:52] NV_depth_buffer_float: available [00:22:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild - LWZX Crash workaround [00:22:52] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFate & Altros)/Amiibo Mode [Preset: Plastic %100] [00:22:52] ------- Init Audio backend ------- [00:22:52] DirectSound: available [00:22:52] XAudio 2.8: available [00:22:52] ------- Run title ------- [00:22:53] Shader cache loaded. Commited mem 186MB. Took 1157ms [00:22:53] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX [00:22:53] Custom timer mode: QPC [00:22:53] Applying patch group BotwPlsNoCrashV208 from pack 'The Legend of Zelda: Breath of the Wild - LWZX Crash workaround' v2 to module u-king (checksum 0x6267BFD0) [00:22:53] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used [00:22:53] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used [00:23:46] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)