Closed SparkYaro closed 5 years ago
You should provide your log.txt.
Regardless try cemuhook 5.6.6 and report back.
Alright. In this log it crashes before it applies fps++ patches. Maybe it crashes at the exact instance it tries? I'm not sure. The crash is in cemuhook though.
Post the log from cemuhook 5.6.8.
Seems like it crashes in another section and probably has to do with some weird timing. Doubt it's related to graphic packs. Let us know if this is an issue with a new instance of Cemu and an updated Cemuhook.
did you fix it im having the same problem, botw crashes when i enable FPS++ graphics packs cemu 1.15.9c
[00:17:43] ------- Init Cemu 1.15.9c -------
[00:17:43] mlc01 path: D:\Games\Cemu stuff\Cemu Emulator Backup\mlc01\
[00:17:43] Cemuhook version: 0.5.7.3
[00:17:43] CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
[00:17:43] RAM: 14458MB
[00:17:43] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[00:22:50] Loading U-King.rpx
[00:22:51] Creating OpenGL canvas
[00:22:51] Loaded RPL module u-king (checksum 0x6267BFD0)
[00:22:51] Thread quantum set to 100000
[00:22:51] ------- Loaded title -------
[00:22:51] TitleId: 00050000-101c9500
[00:22:51] TitleVersion: v208
[00:22:51] Update path:
Using fps++ 1.13.2 for BoTW, Cemu crashes after loading/compiling cached shaders.